4 - Please follow ALL 4 sections of the guide!
The SSEBP guide has 4 sections. Mod installation, ENB settings, Tweaking and File cleaning. If you just install the mods, and don't apply proper settings to the ini files or set the right load-order, the game WILL NOT WORK. The tweak section contains mod-specific settings that are absolutely necessary in order for everything to work.

Let's get started! - Proceed to Mods

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3 - SSEBP ENB 4.48 Screenshots


3 - SSEBP ENB 3.93 Screenshots
3 - SSEBP ENB 3.68 Screenshots
Brief info about The Elder Scrolls V: Skyrim, and the world of Tamriel

The Elder Scrolls V: Skyrim is a first-person RPG from Bethesda Game Studios, released in 2011. (Special Edition, 2016) The main storyline follows the Drogonborn's hunt for Alduin, a black dragon, who according to myth will destroy Tamriel and the rest of the world. On the journey, the player has a huge variety of side-quests and choices, some of which will impacts the world, some of which that won't. The story starts at a time where Skyrim is at the brink of civil war between the invading Empire and the native Nords. The player will have to choose a side sooner or later, which will have great impact on the game-world. Besides these two dominating factions, the player also has the opportunity to join 'less popular' factions on the side, like 'The Brotherhood' or the 'Thieves Guild', which can also impact the main world, or at least how the world reacts to the player.
As in any other RPG, development of the character has an essential role in The Elder Scrolls V: Skyrim. However, the character is not pre-destined to any 'class', as in many other RPG's. The character is developed via skills, which result in very differentiated styles and game-play. The system works extremely well, providing individuality and specialization possibilities to every type of player.
The story takes place 200 years after the ending of Oblivion, the previous Elder Scrolls game, but in the province of Skyrim instead of Cyrodiil. As all the earlier Elder Scrolls games, the player is free to roam as he/she pleases. The world is a huge sandbox with an incredible amount of possibilities.

Tamriel, also known as 'Dawn's Beauty' or 'Starry Heart', is one of several continents on the planet Nirn (Also known as Mundus). Tamriel is where all The Elder Scrolls games take place, at least so far. The Elder Scrolls Online will combines all provinces of Tamriel in time, including Skyrim. Nirn is a mortal realm, which is connected to the immortal realms of Oblivion. During The Elder Scrolls IV: Oblivion, 'Mankar Camoran' speaks of Tamriel as an extension of the Oblivion realm, but as he is the only Daedric prince who claims this, it could just be 'stories' from the Mythic Dawn.

Tamriel is about 12 million square kilometers, and is divided into 9 provinces.
Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil.


Cyrodiil
(Also known as the Heartlands) is the center of the Human race, and home to the empire. It is the largest of the provinces, and is mostly jungle. The Imperial City is in the heartland, by the Nibenay Valley. The central valley is surrounded by rain forests, which face the swamps of Argonia and the Topal Bay. The land rises to the west and the north, where it borders Skyrim. Between the western coast and the central valley, lay huge forests and swamps. This is where The Elder Scrolls IV: Oblivion, takes place.
Morrowind is the homeland of the Dunmer. (Dark Elves) The province is located to the far north of Tamriel. Most of it's population is living around the high uplands, and the river valleys of central Morrowind. In the Inner Sea, the island Vvardenfell is dominated by the Red Mountain volcano and ash wastelands. This is where The Elder Scrolls III takes place.
Black Marsh is located by the great inland waterways and swamps to the south. Most travel is by boat, as there a only very few roads. The coasts and northwestern forests are mostly uninhabited. For ages, the Dark Elves have raided the Black Marsh for slaves. Even though the Empire has made it illegal, they continue to do so, which is the main reason for hatred between the Argonians and the Dunmer.
Elsweyr is mainly jungles and river basins, inhabited by the Khajiit. They are city dwellers with tradition for trade. To the north of Elsweyr, nomadic tribal Khajiit live in the wastes and grasslands. They are more aggressive and territorial, and united under tribal warlords. The settled Khajiit to the south, quickly adopted to the ways of the Empire, but the northern tribes still keep to their barbaric ways.
Valenwood is a large forest wilderness, mostly uninhabited. The coasts of Valenwood have swamps and tropical rain forests. This is where the Bosmer (Wood Elves) live in small timber houses. They have small settlements scattered along the coast, only connected by trails. There are a few Imperial roads, but they only have tiny settlements, and very low trade and traffic activity.
The Summerset Isle is a green place with fertile farmlands, woods, and old towers and manors. Most settlements are small and isolated, mostly seats by wizard or warlord. The Isle has a few natural ports, but foreigners are usually not welcome. The Aldmer who lives here, are little affected by the Empire.
High Rock is the land of the Bretons. The land has 3 main locations: The Dellese Isles, the Bjoulsae River, and the Western Reach. The highland strongholds and the valley settlements have encouraged independence of the many Breton clans. Their language, traditions, and legends are holding the people together in tradition and spirit.
Hammerfell is an urban and maritime province. The Elder Scrolls II: Daggerfall, takes place here. Most of the population is gathering in the cities of Sentinel and Stros M'Kai. The rest of the country has a thin population, living in small poor farm houses. Hammerfell is home to the Redguards, who love of travel, and go on adventures. Many Redquards are sailors, mercenaries, and adventurers all around Tamriel.
Skyrim, also known as the 'Old Kingdom' or 'Fatherland', was the first region of Tamriel to be settled by humans from Altmora. The Nords are hardy, brave, and fearless people with strong traditions and beliefs. They are excellent warriors and traders. They are far more civilized than their barbarian ancestors, but war and exploration still remains essential to the Nords. This is where The Elder Scrolls V takes place.
Legend say that the first humans came to Tamriel from the continent of Altmora in the late Second Era. It was not a single invasion, but a series over hundreds of years, developing the Nords, Imperials and the Bretons.
As in the previous Elder Scrolls games, Skyrim begins with the player as an unknown prisoner. This time the player was caught in an Imperial ambush on the Stormcloak rebels, while attempting to cross the border into Skyrim. The Stormcloak leader, Ulfric Stormcloak, was among the captured. Everyone, except for the player, is scheduled for execution, but an Imperial commander decides that the player is to be executed as well. As the player is about to be beheaded, a black dragon shows up and attacks everyone. The player can choose to escape the chaos along with either a Stormcloak rebel or an Imperial soldier who will guide the player to a nearby town. Everything from here is completely up to the player. The world of Skyrim is completely open for exploration and adventure.

Skyrim was planned shortly after the release of Oblivion in 2006, but serious development didn't start until 2008. The developer team was made up of about 100 people, both new and 'veterans' from previous games. The production was supervised by Todd Howard, who has directed many of Bethesda's titles.
Skyrim is made on Bethesda's Creation Engine, which was created shortly before Skyrim. The Creation Engine has several graphical improvements compared to Bethesda's previous engines. For example, improved drawing distance. Dynamic lighting, enhanced flora (No more SpeedTree), enhanced weather effects, like dynamic snow, and better animation (Provided by Havok). The engine still uses the Radiant AI system (created for Oblivion), but slightly upgraded. The Special Edition engine introduces more improvements, and a new 64bit structure which takes better advantage of newer hardware.
The world of Skyrim is similar in size to Oblivion's world (Cyrodiil), but the mountains make it more difficult to get around. The design of the Skyrim world has a more 'surrealistic' style, contrary to Oblivion's classic medieval-European fantasy style. This makes the world more interesting to explore, just like Morrowind was. Skyrim is divided into nine locations (Holds), which have each their own environmental setting, and people. Especially the diversity of the people makes the players choice of race interesting. Different factions in the game will react differently depending on the players choice of race, and upon which side of the civil war the player chooses, and which smaller factions the player chooses to join, if any. To make the people of Skyrim even more unique, over 70 voice actors has been used, including Max von Sydow, Christopher Plummer, Joan Allen, Lynda Carter, Michael Hogan, and Vladimir Kulich.

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Edition
  • 2Detailed Walkthrough
Reunite Skyrim under the leadership of the Empire.
Quest Giver:General Tullius
Location(s):None
Prerequisite Quest:Battle for Whiterun
Concurrent Quest:A False Front, The Battle for Fort Dunstad, Compelling Tribute, The Battle for Fort Greenwall, Rescue from Fort Kastav, The Battle for Fort Snowhawk, The Battle for Fort Sungard, The Battle for Fort Amol, Battle for Windhelm
Reward:Leveled items
ID:CWObj
The war is not yet over.

Quick Walkthrough[edit]

Regain each of Skyrim's Holds (depending upon your choices during Season Unending):
  1. Regain The Pale.
  2. Regain The Rift.
  3. Regain Winterhold.
  4. Regain Hjaalmarch.
  5. Regain Falkreath.
  6. Regain The Reach.
  7. Regain Eastmarch.

Detailed Walkthrough[edit]

Quest Options[edit]

This quest governs the overall progress of the Civil War for the Imperial Legion. It serves as an 'umbrella quest', taking you through a series of individual quests that you receive as it progresses.
The overall goal of the quest is to conquer for the Empire, each hold of Skyrim that is currently under Stormcloak control. You will accomplish this one hold at a time, by taking control of the military fort in each. The holds to be conquered can be altered by negotiations during Season Unending, if you do it before this quest, and therefore there are many possible ways to complete this quest.
HoldInitial AllegianceImperial CampQuests
HaafingarImperialNoneAlways Imperial-controlled (if you have joined the Imperials)
Whiterun HoldNeutralWhiterun Imperial CampAlways becomes Imperial-controlled during the previous quest, Battle for Whiterun
The PaleStormcloaks [1]Pale Imperial Camp
The RiftStormcloaks [1]Rift Imperial Camp
WinterholdStormcloaks [1]Winterhold Imperial Camp
HjaalmarchImperial [1]Hjaalmarch Imperial Camp
The ReachImperial [1]Reach Imperial Camp
Falkreath HoldImperial [1]Falkreath Imperial Camp
EastmarchStormcloaksEastmarch Imperial CampEastmarch is always the final hold that needs to be conquered.
^1These holds can change sides during Season Unending.
One final complication is that when you complete the quest Dragonslayer during the Main Quest, any hold (other than Eastmarch) that you have previously been tasked with liberating is immediately transferred to Imperial control. All remaining quests for that hold are skipped, and you need to return to Solitude to receive the next assignment from Tullius.

The Pale[edit]

The Pale does not need to be regained if it was given to the Imperials during Season Unending
After defending Whiterun from the Stormcloaks, talk to General Tullius. He will promote you to Quaestor and order you to meet Legate Rikke at the Pale Imperial Camp. Speak to Rikke there using the 'Reporting for duty' dialogue option. This will launch the quest A False Front.
Complete that quest and then return to Legate Rikke, who will commend you and pay you leveled gold. Report for duty again and she will order you to join a group of soldiers who are staging to take Fort Dunstad from the Stormcloaks. This initiates The Battle for Fort Dunstad quest.

The Rift[edit]

The Rift does not need to be regained if it was given to the Imperials during Season Unending
After completing The Battle for Fort Dunstad, your journal will tell you to report to General Tullius. When you speak with him at Castle Dour in Solitude, he will commend you then promote you to Praefect. He'll give you orders telling you that you're needed in the Rift. Report to Rikke at the Rift Imperial Camp who will tell you that the steward of Riften is corrupt and secretly in league with the Thieves Guild, something that can be used to blackmail her into giving information that will aid to the Legion. This will begin the Compelling Tribute quest.
After completing that quest, return to Rikke who will commend you and reward you with leveled gold. Then report in to her and she will tell you to take Fort Greenwall after meeting the men outside, which triggers the quest The Battle for Fort Greenwall.

Winterhold[edit]

Winterhold does not need to be regained if it was given to the Imperials during Season Unending
After completing The Battle for Fort Greenwall, your journal will tell you to report to General Tullius. Do so and he will commend you and promote you to Tribune (he may not mention the promotion, but he will give it). He'll then order you to report to the Winterhold Imperial Camp. At the camp, Rikke will tell you that there are Imperial Legionnaires imprisoned at Fort Kastav and that she wants to turn that into an advantage. This will trigger the quest Rescue from Fort Kastav.

The Reach[edit]

The Reach only needs to be regained if it was given to the Stormcloaks during Season Unending
After the Rescue from Fort Kastav, your journal will tell you to report to General Tullius (again). Return to Solitude and talk to him. He will promote you to the upper echelons of the Imperial Legion as a Legate and leveled armor as a symbol of your new rank. He wants you to report to Legate Rikke (again) at the Reach Imperial Camp this time. Get there and she'll tell you to take Fort Sungard this time, triggering The Battle for Fort Sungard.

Eastmarch[edit]

Report to General Tullius. He will tell you that the Legion will take Windhelm soon, and to report to Legate Rikke at the Eastmarch Imperial Camp. Report for duty to her there, and she'll tell you to take Fort Amol to use as a staging point to attack Windhelm, triggering The Battle for Fort Amol.
After completing The Battle for Fort Amol, return to Rikke who will tell you 'We're taking the city. Meet the soldiers gathering for the attack. Move it!' This will start Battle for Windhelm.
After the Battle for Windhelm, General Tullius will have a short dialogue with Ulfric Stormcloak, who will request that the Dragonborn be the one to kill him as it will 'make for a better song.' General Tullius won't care whether you kill Ulfric or not, just as long as he's dead. If you choose to kill Ulfric, General Tullius will tell you to use his sword (which is a leveled sword) to do the deed. If you choose to allow Tullius to do it, the General will reward you with a leveled sword anyway. After rewarding you, the General will rush with Rikke outside to give a speech to the troops promising increased pay and freedom for them to return to their families while giving compensation to families who have lost loved ones. This will end the quest and you're allowed to talk to Legate Rikke and General Tullius on what will happen next.

Notes[edit]

Bugs[edit]

Quest Stages[edit]

Yamaha ttr 250 workshop manual. Only stages and objectives relevant to the Reunification of Skyrim (rather than Liberation of Skyrim) are included in the table.

Open Civil War Mod Skyrim Special Edition

<Alias=QuestNameLocation> (CWObj)
StageFinishes QuestJournal Entry
1I will help General Tullius quell the Stormcloak rebellion and reunite Skyrim by restoring Imperial control.
(Displayed as needed)
(Displayed as each hold becomes the new target)
Objective 201: Regain the Reach
Objective 401: Regain Whiterun Hold
Objective 601: Regain the Pale
Objective 801: Regain Eastmarch
255We have successfully quelled the rebellion by killing Ulfric Stormcloak and have reunited Skyrim under Imperial control.

Skyrim Civil War Changes

Notes

Open Civil War Skyrim Mod

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